翻訳と辞書
Words near each other
・ Treat Her Right (Roy Head song)
・ Treasure of Khan
・ Treasure of Lima
・ Treasure of Logic on Valid Cognition
・ Treasure of Love
・ Treasure of Matecumbe
・ Treasure of Nagyszentmiklós
・ Treasure of Osztrópataka
・ Treasure of Pouan
・ Treasure of San Gennaro
・ Treasure of the Four Crowns
・ Treasure of the Golden Condor
・ Treasure of the Llanganatis
・ Treasure of the Moon Goddess
・ Treasure of the Petrified Forest
Treasure of the Rudras
・ Treasure of the Silver Lake
・ Treasure of Villena
・ Treasure Planet
・ Treasure Quest
・ Treasure Quest (game)
・ Treasure Quest (TV series)
・ Treasure Raiders
・ Treasure State (album)
・ Treasure State Baptist Academy
・ Treasure Tales
・ Treasure Trap
・ Treasure trove
・ Treasure Under Glass
・ Treasure Valley


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Treasure of the Rudras : ウィキペディア英語版
Treasure of the Rudras

is a role-playing video game released by Square in 1996, and the company's last developed for the Super Nintendo Entertainment System. While gameplay in many aspects follows the traditional Square RPG model similar to the better known ''Final Fantasy'' series, it also had an innovative magic system, where spells are freely constructed according to words written out by the player.
The plot incorporates elements from Indian religions, centrally the concept of the wheel of time - every 4000 years the world is destroyed and recreated by a Rudra - the name taken from an aspect of the Hindu god of destruction, Shiva. With several races of beings already eradicated and replaced, the story takes place during the final 15 days before humans are scheduled to be wiped out as well.
==Gameplay==

The gameplay is divided into three main areas: the overworld map, the towns and dungeons, and battles. When in the overworld map, the player directs their characters to different locations in the game. Towns contain the prerequisite shops and villagers who offer information, while dungeons are mazelike affairs where random enemy encounters may occur. These battles may also strike on the overworld map and follow a typical RPG pattern: the player makes choices for their characters (such as whether to fight, cast a magic spell, or run away), and then the enemy takes a turn. This pattern repeats until the characters on one side all run out of hit points and die.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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